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scene-audit: missing script and broken reference report for Unity

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Devlog

  • Five checks around a Unity release audit
    October 19, 2026 by binding-bench
    Check missing scripts. Inspect unresolved or null m_Script references. A matching metadata GUID is insufficient if the script file itself is missing. Check broken references. Review scene-local fileID... Continue reading
  • An incomplete audit must not become a clean diff
    October 19, 2026 by binding-bench
    A report comparison is useful only if both scans actually checked their inputs. Imagine that yesterday's audit found a broken reference, but today's scanner could not read the scene. A naive set diffe... Continue reading
  • A missing Unity script starts with a reference
    October 19, 2026 by binding-bench
    A text-serialized Unity component can retain the GUID of a script it can no longer resolve. For example: MonoBehaviour: m_Script: {fileID: 11500000, guid: 9999999999999999999999999999999a, type: 3} Lo... Continue reading
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