<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>scene-audit: missing script and broken reference report for Unity Devlog - itch.io</title><link>https://binding-bench.itch.io/scene-audit</link><description>Read-only CLI: finds missing scripts, broken references and GUID collisions in Unity projects, and diffs audits.</description><item><guid>https://binding-bench.itch.io/scene-audit/devlog/1716066/five-checks-around-a-unity-release-audit</guid><title>Five checks around a Unity release audit</title><link>https://binding-bench.itch.io/scene-audit/devlog/1716066/five-checks-around-a-unity-release-audit</link><pubDate>Mon, 19 Oct 2026 07:31:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Check missing scripts. Inspect unresolved or null m_Script references. A matching metadata GUID is insufficient if the script file itself is missing. Check broken references. Review scene-local fileID...</p>]]></description></item><item><guid>https://binding-bench.itch.io/scene-audit/devlog/1716065/an-incomplete-audit-must-not-become-a-clean-diff</guid><title>An incomplete audit must not become a clean diff</title><link>https://binding-bench.itch.io/scene-audit/devlog/1716065/an-incomplete-audit-must-not-become-a-clean-diff</link><pubDate>Mon, 19 Oct 2026 07:30:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A report comparison is useful only if both scans actually checked their inputs. Imagine that yesterday&#039;s audit found a broken reference, but today&#039;s scanner could not read the scene. A naive set diffe...</p>]]></description></item><item><guid>https://binding-bench.itch.io/scene-audit/devlog/1716063/a-missing-unity-script-starts-with-a-reference</guid><title>A missing Unity script starts with a reference</title><link>https://binding-bench.itch.io/scene-audit/devlog/1716063/a-missing-unity-script-starts-with-a-reference</link><pubDate>Mon, 19 Oct 2026 07:29:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A text-serialized Unity component can retain the GUID of a script it can no longer resolve. For example: MonoBehaviour: m_Script: {fileID: 11500000, guid: 9999999999999999999999999999999a, type: 3} Lo...</p>]]></description></item></channel></rss>